Showing posts with label concept art. Show all posts
Showing posts with label concept art. Show all posts

Tuesday, October 13, 2015

Max Ammo: Odds and Ends

Title . . . . . . . . . . . . . . . . Max Ammo
Project Type . . . . . . . . . . Action Shooter / Android mobile
Job Function . . . . . . . . . . Senior Game Artist / Lead Level Artist
Company / Client. . . . . . . Developed by Wooga
Made with. . . . . . . . . . . . Blender, Photoshop, Unity



To conclude the showcase of  work I have made for Max Ammo, here is some concept work and art I've done outside of my main role as environmental artist.

01. Concepts for Loot Crates.

02. Island Map for Area 5.

03. Concept for the Perk Fusion screen.

04. Concept for the Perk Install screen.


Thank you for looking.

Wednesday, October 7, 2015

Max Ammo: Visual Design - Concepts

Title . . . . . . . . . . . . . . . . Max Ammo
Project Type . . . . . . . . . . Action Shooter / Android mobile
Job Function . . . . . . . . . . Senior Game Artist / Lead Level Artist
Company / Client. . . . . . . Developed by Wooga
Made with. . . . . . . . . . . . Blender, Photoshop, Unity



Before models were created, it was necessary to create a large number of quick concepts for level elements, such as walls and columns. Also decorative pieces used to populate the levels were first quickly sketched out.

Besides objects, I sometimes made a fast lighting test to see what would be a suitable lighting scheme for a level.

This is a selection of the sketches I've made for this project.


01. Incubator elements, Covers and mixed parts.
 

02. Mixed sketches.

03. Biodome decorative elements.

04. Biodome decorative elements.

05. Plant designs.

06. Plant designs.

07. Various elements for the 'Bionic' enemy faction.


08. Alien Invasion - mixed pieces.

09. Alien Invasion - vehicles.

10.Alien Environment lighting tests.


Thank you for looking.