Title . . . . . . . . . . . . . . . . Dark Arcana: The Carnival
Project Type . . . . . . . . . . Casual Game / Hidden Object Puzzle Adventure
Job Function . . . . . . . . . . Concept Artist
Company / Client. . . . . . . Developed by Artifex Mundi
Made with. . . . . . . . . . . . Blender, Photoshop
In the first half of 2011 I've worked on Dark Arcana: The Carnival
as a concept artist, working on the first draft of this game. During
the concept phase, this game was set in America in the fifties. I tried
to maintain an overall cohesion by using a limited colour palette
01. Woodland path.
02. Fisherman's Hut.
03. Lake view.
04. Trailer.
05.Carnival entrance with ticket booth.
06. Hand organ with Capucin monkey.
07. The shooting gallery.
08. Faustus The Mystic, the fortuneteller.
09. Interior of the fortuneteller's tent.
10. A carousel.
11. The classic haunted house.
12. An interior view of the haunted house: The headless lady.
13. Another interior view.
14. The interior of the carnival's manager.
15. Spooky detail of the manager's office.
Thank you for looking.
Showing posts with label casual game. Show all posts
Showing posts with label casual game. Show all posts
Wednesday, October 10, 2012
Monday, October 8, 2012
Nightmares From The Deep: The Cursed Heart
Title . . . . . . . . . . . . . . . . Nightmares From The Deep: The Cursed Heart
Project Type . . . . . . . . . . Casual Game / Hidden Object Puzzle Adventure
Job Function . . . . . . . . . . 2D/3D Artist
Company / Client. . . . . . . Developed by Artifex Mundi
Made with. . . . . . . . . . . . Blender, Photoshop
In the final quarter of 2011 I've worked on Nightmares From The Deep: The Cursed Heart as a 2D/3D artist, creating some art assets for this game. These include some minigames and minor 3d assets.
01. Minigame of an advanced door lock, in which all the gears must be placed on the right axles.
02. Opened version of the same minigame.
03. Minigame in which a magical ointment must be concocted from a variety of strange ingredients.
04. Final State of the same minigame.
Thank you for looking.
Project Type . . . . . . . . . . Casual Game / Hidden Object Puzzle Adventure
Job Function . . . . . . . . . . 2D/3D Artist
Company / Client. . . . . . . Developed by Artifex Mundi
Made with. . . . . . . . . . . . Blender, Photoshop
In the final quarter of 2011 I've worked on Nightmares From The Deep: The Cursed Heart as a 2D/3D artist, creating some art assets for this game. These include some minigames and minor 3d assets.
01. Minigame of an advanced door lock, in which all the gears must be placed on the right axles.
02. Opened version of the same minigame.
03. Minigame in which a magical ointment must be concocted from a variety of strange ingredients.
04. Final State of the same minigame.
Thank you for looking.
Thursday, November 3, 2011
Time Mysteries: The Ancient Spectres
Title . . . . . . . . . . . . . . . . Time Mysteries: The Ancient Spectres
Project Type . . . . . . . . . . Casual Game / Hidden Object Puzzle Adventure
Job Function . . . . . . . . . . 2D/3D Artist
Company / Client. . . . . . . Developed by Artifex Mundi / publisher: Big Fish Games
Made with. . . . . . . . . . . . Blender, Photoshop
Roughly between May 2010 and January 2011 I've worked on Time Mysteries: The Ancient Spectres as a 2D/3D artist, creating a variety of art assets for this game. These include mostly minigames, some concept art and minor assets. A selection of that work follows below.
This game is currently released as a 'collector's edition'.
01. Pre-Production Title Design.
02. Pre-Production Concept Art of the Main Antagonist.
03. Concept Art of a Steampunk Voltaic Pile (a percursor of the modern battery).
04. Minigame in which all street tiles must be lit up, with a limited number of lightbulbs.
05. Minigame of a silver miniature of a mansion. The goal is to order the patterns on the correct sides.
06. Minigame of a battery-powered machine. The goal is to put the correctly coloured battery in the right holder.
07. Minigame in which metal tiles must be slid into the right order.
08. Minigame in which the correct order of tiles must be found. Each row opens a part of the lock.
09. Minigame of a length of knotted cord. The goal is to untangle it, so that not a single piece of cord touches another.
10. Inventory Item Model of a Steampunk Battery.
11. Inventory Item Model of a Steampunk Syringe.
12. Inventory Item Model of a Cast Metal Tree.
13. Inventory Item Models of Silver Puzzle Elements.
Thank you for looking.
Project Type . . . . . . . . . . Casual Game / Hidden Object Puzzle Adventure
Job Function . . . . . . . . . . 2D/3D Artist
Company / Client. . . . . . . Developed by Artifex Mundi / publisher: Big Fish Games
Made with. . . . . . . . . . . . Blender, Photoshop
Roughly between May 2010 and January 2011 I've worked on Time Mysteries: The Ancient Spectres as a 2D/3D artist, creating a variety of art assets for this game. These include mostly minigames, some concept art and minor assets. A selection of that work follows below.
This game is currently released as a 'collector's edition'.
01. Pre-Production Title Design.
02. Pre-Production Concept Art of the Main Antagonist.

03. Concept Art of a Steampunk Voltaic Pile (a percursor of the modern battery).
04. Minigame in which all street tiles must be lit up, with a limited number of lightbulbs.
05. Minigame of a silver miniature of a mansion. The goal is to order the patterns on the correct sides.
06. Minigame of a battery-powered machine. The goal is to put the correctly coloured battery in the right holder.
07. Minigame in which metal tiles must be slid into the right order.
08. Minigame in which the correct order of tiles must be found. Each row opens a part of the lock.
09. Minigame of a length of knotted cord. The goal is to untangle it, so that not a single piece of cord touches another.
10. Inventory Item Model of a Steampunk Battery.
11. Inventory Item Model of a Steampunk Syringe.
12. Inventory Item Model of a Cast Metal Tree.
13. Inventory Item Models of Silver Puzzle Elements.
Thank you for looking.
Saturday, October 1, 2011
Enigmatis: The Ghosts Of Maple Creek
Title . . . . . . . . . . . . . . . . Enigmatis: The Ghosts Of Maple Creek
Project Type . . . . . . . . . . Casual Game / Hidden Object Puzzle Adventure
Job Function . . . . . . . . . . 2D/3D Artist
Company / Client. . . . . . . Developed by Artifex Mundi / publisher: Big Fish Games
Made with. . . . . . . . . . . . Blender, Photoshop
Between February and August 2011 I've worked on Enigmatis as an artist, creating a variety of art assets for this game. These include minigames, backgrounds, zoom-ins and cutscene art.
This game has received high review scores, and is released as a 'collector's edition'.
01. Minigame of a trap door. The goal is to open it by sliding back sharp blades.
02. Minigame of a cupboard. The goal is to open it by sliding tiles in the correct pattern.

03. Minigame of a door with three locks. The goal is to open each lock with lockpicks.

04. Minigame of a safe door. The goal is to open it by correctly entering the password.
Project Type . . . . . . . . . . Casual Game / Hidden Object Puzzle Adventure
Job Function . . . . . . . . . . 2D/3D Artist
Company / Client. . . . . . . Developed by Artifex Mundi / publisher: Big Fish Games
Made with. . . . . . . . . . . . Blender, Photoshop
Between February and August 2011 I've worked on Enigmatis as an artist, creating a variety of art assets for this game. These include minigames, backgrounds, zoom-ins and cutscene art.
This game has received high review scores, and is released as a 'collector's edition'.
01. Minigame of a trap door. The goal is to open it by sliding back sharp blades.

02. Minigame of a cupboard. The goal is to open it by sliding tiles in the correct pattern.

03. Minigame of a door with three locks. The goal is to open each lock with lockpicks.

04. Minigame of a safe door. The goal is to open it by correctly entering the password.
Wednesday, November 3, 2010
Game Art II
Title . . . . . . . . . . . . . . . . Time Mysteries: Inheritance
Project Type . . . . . . . . . . Casual Game / Hidden Object Puzzle Adventure
Job Function . . . . . . . . . . Creative Director
Company / client. . . . . . . Developed by Artifex Mundi / publisher: Big Fish Games
Made with. . . . . . . . . . . . Blender, Photoshop
In this last post about Time Mysteries: Inheritance I'm showing you various bits of artwork I've created for this game. The so-called 'zoom-ins' are close-ups of important objects, areas or events in the main scene/location.
Working on this project as Creative Director/Lead Artist has been an interesting and invaluable experience for me. It has given me the wonderful opportunity to work with a great team of people, and at the same time allowed me the freedom to show of my creative vision. I would like to thank those who had faith in me that I could pull it off, and I hope they feel that the end result proved them right.
01. Credits Screen.

02. Tournament (13th century) - Table Zoom-in.
Project Type . . . . . . . . . . Casual Game / Hidden Object Puzzle Adventure
Job Function . . . . . . . . . . Creative Director
Company / client. . . . . . . Developed by Artifex Mundi / publisher: Big Fish Games
Made with. . . . . . . . . . . . Blender, Photoshop
In this last post about Time Mysteries: Inheritance I'm showing you various bits of artwork I've created for this game. The so-called 'zoom-ins' are close-ups of important objects, areas or events in the main scene/location.
Working on this project as Creative Director/Lead Artist has been an interesting and invaluable experience for me. It has given me the wonderful opportunity to work with a great team of people, and at the same time allowed me the freedom to show of my creative vision. I would like to thank those who had faith in me that I could pull it off, and I hope they feel that the end result proved them right.
01. Credits Screen.

02. Tournament (13th century) - Table Zoom-in.
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