Project Type . . . . . . . . . . Demo level / Top-down Shooter
Job Function . . . . . . . . . . Level Designer
Company / Client. . . . . . . Retina Software LLC
Made with. . . . . . . . . . . . Blender, Photoshop
In the last quarter of 2006 I participated in a competition organized by Retina Software LLC. This company offered a cash prize to users of the free 3D modeling and rendering software Blender who could design the best looking industrial area which would be used as a demonstration level for a game engine this company was developing at the time.
Of all the entrants, they chose my design as the first prize winner.
My goal in designing this environment was to achieve a sense of realism of functionality. I wanted this industrial complex to feel like a place that could work in real life. Roads, railway tracks and pipes are laid out logically, and even though the style is more science fiction than real life, all the elements have some identifiable purpose.
Due to the limited time available and technical limits, this environment lacks more complex technical things like multitextures, dynamic lighting, decals, etc.
01. Highway and Power Plant.
02. Power Plant.
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