Title . . . . . . . . . . . . . . . . Time Mysteries: Inheritance
Project Type . . . . . . . . . . Casual Game / Hidden Object Puzzle Adventure
Job Function . . . . . . . . . . Creative Director
Company / client. . . . . . . Developed by Artifex Mundi / publisher: Big Fish Games
Made with. . . . . . . . . . . . Blender, Photoshop
In this last post about Time Mysteries: Inheritance I'm showing you various bits of artwork I've created for this game. The so-called 'zoom-ins' are close-ups of important objects, areas or events in the main scene/location.
Working on this project as Creative Director/Lead Artist has been an interesting and invaluable experience for me. It has given me the wonderful opportunity to work with a great team of people, and at the same time allowed me the freedom to show of my creative vision. I would like to thank those who had faith in me that I could pull it off, and I hope they feel that the end result proved them right.
01. Credits Screen.
02. Tournament (13th century) - Table Zoom-in.
Wednesday, November 3, 2010
Minigames I
Title . . . . . . . . . . . . . . . . Time Mysteries: Inheritance
Project Type . . . . . . . . . . Casual Game / Hidden Object Puzzle Game
Job Function . . . . . . . . . . Creative Director
Company / Client. . . . . . . Developed by Artifex Mundi / publisher: Big Fish Games
Made with. . . . . . . . . . . . Blender, Photoshop
This is the fifth post with artwork from the game Time Mysteries: Inheritance. The screenshots in this post are from several minigames, designed and created by me.
The first image is from a match-3 style minigame, which the player must play to win hints, which can be used in hidden object scenes to locate objects. The other screenshots are from various logic puzzles and perception-oriented games.
01. Match-3 game - Create series of three or more marbles in the same colour.
02. Safe Lock - Create a path for the steel ball from the edge to the center.
Project Type . . . . . . . . . . Casual Game / Hidden Object Puzzle Game
Job Function . . . . . . . . . . Creative Director
Company / Client. . . . . . . Developed by Artifex Mundi / publisher: Big Fish Games
Made with. . . . . . . . . . . . Blender, Photoshop
This is the fifth post with artwork from the game Time Mysteries: Inheritance. The screenshots in this post are from several minigames, designed and created by me.
The first image is from a match-3 style minigame, which the player must play to win hints, which can be used in hidden object scenes to locate objects. The other screenshots are from various logic puzzles and perception-oriented games.
01. Match-3 game - Create series of three or more marbles in the same colour.
02. Safe Lock - Create a path for the steel ball from the edge to the center.
03. Mastermind - Guess the correct sequence of the four hidden colours.
Tuesday, October 12, 2010
Game Art I
Title . . . . . . . . . . . . . . . . Time Mysteries: Inheritance
Project Type . . . . . . . . . . Casual Game / Hidden Object Puzzle Adventure
Job Function . . . . . . . . . . Creative Director
Company / Client. . . . . . . Developed by Artifex Mundi / publisher: Big Fish Games
Made with. . . . . . . . . . . . Photoshop, Blender
This update, again with material from Time Mysteries: Inheritance, focuses on zoom-in art. In different locations in the game the player can find so-called traces of a time traveller, who is being followed by the main character. These traces add story to the game, however not al of the art shown below has been included in the final game.
01. Time Traveller's ID Card.
Project Type . . . . . . . . . . Casual Game / Hidden Object Puzzle Adventure
Job Function . . . . . . . . . . Creative Director
Company / Client. . . . . . . Developed by Artifex Mundi / publisher: Big Fish Games
Made with. . . . . . . . . . . . Photoshop, Blender
This update, again with material from Time Mysteries: Inheritance, focuses on zoom-in art. In different locations in the game the player can find so-called traces of a time traveller, who is being followed by the main character. These traces add story to the game, however not al of the art shown below has been included in the final game.
01. Time Traveller's ID Card.
02. 19th century Newspaper.
Cutscene Art I
Title . . . . . . . . . . . . . . . . Time Mysteries: Inheritance
Project Type . . . . . . . . . . Casual Game / Hidden Object Puzzle Adventure
Job Function . . . . . . . . . . Creative Director
Company / Client. . . . . . . Developed by Artifex Mundi / publisher: Big Fish Games
Made with. . . . . . . . . . . . Photoshop
Some more artwork from Time Mysteries: Inheritance, including some scenes which were not used in the final game.
01. The First Scene of the Game; An English Coastal View.
Project Type . . . . . . . . . . Casual Game / Hidden Object Puzzle Adventure
Job Function . . . . . . . . . . Creative Director
Company / Client. . . . . . . Developed by Artifex Mundi / publisher: Big Fish Games
Made with. . . . . . . . . . . . Photoshop
Some more artwork from Time Mysteries: Inheritance, including some scenes which were not used in the final game.
01. The First Scene of the Game; An English Coastal View.
02. Unused Cutscene Art: The Main Character, Vivien Ambrose, at her Father's Funeral.
Wednesday, October 6, 2010
User Interface Design I
Title . . . . . . . . . . . . . . . . Time Mysteries: Inheritance
Project Type . . . . . . . . . . Casual Game / Hidden Object Puzzle Adventure
Job Function . . . . . . . . . . Creative Director
Company / Client. . . . . . . Developed by Artifex Mundi / publisher: Big Fish Games
Made with. . . . . . . . . . . . Photoshop
During 2009 and 2010 I've worked on the casual game Time Mysteries: Inheritance, a so-called Hidden Object game.
Time Mysteries: Inheritance is about a young woman who travels through time to find and rescue her father, along the way meeting a range of colourful personages.
The following images show some of the art used as user interface in the game.
01. Evolution of the User Interface. The first was used in the demo, the last is in the released game.
Project Type . . . . . . . . . . Casual Game / Hidden Object Puzzle Adventure
Job Function . . . . . . . . . . Creative Director
Company / Client. . . . . . . Developed by Artifex Mundi / publisher: Big Fish Games
Made with. . . . . . . . . . . . Photoshop
During 2009 and 2010 I've worked on the casual game Time Mysteries: Inheritance, a so-called Hidden Object game.
Time Mysteries: Inheritance is about a young woman who travels through time to find and rescue her father, along the way meeting a range of colourful personages.
The following images show some of the art used as user interface in the game.
01. Evolution of the User Interface. The first was used in the demo, the last is in the released game.
02. Main Menu and Ingame Menu.
Character Design II
Title . . . . . . . . . . . . . . . . Time Mysteries: Inheritance
Project Type . . . . . . . . . . Casual Game / Hidden Object Puzzle Adventure
Job Function . . . . . . . . . . Creative Director
Company / Client. . . . . . . Developed by Artifex Mundi / publisher: Big Fish Games
Made with. . . . . . . . . . . . Photoshop
During 2009 and 2010 I've worked on the casual game Time Mysteries: Inheritance, a so-called Hidden Object game.
Time Mysteries: Inheritance is about a young woman who travels through time to find and rescue her father, along the way meeting a range of colourful personages.
The following character art from the game was made by me. These graphics are used during the cutscenes in the game.
01. The Main Character, Vivien Ambrose.
Project Type . . . . . . . . . . Casual Game / Hidden Object Puzzle Adventure
Job Function . . . . . . . . . . Creative Director
Company / Client. . . . . . . Developed by Artifex Mundi / publisher: Big Fish Games
Made with. . . . . . . . . . . . Photoshop
During 2009 and 2010 I've worked on the casual game Time Mysteries: Inheritance, a so-called Hidden Object game.
Time Mysteries: Inheritance is about a young woman who travels through time to find and rescue her father, along the way meeting a range of colourful personages.
The following character art from the game was made by me. These graphics are used during the cutscenes in the game.
01. The Main Character, Vivien Ambrose.
02. 23th century Time Traveller.
Thursday, September 2, 2010
Graphic Design I
Project Type . . . . . . . . . . Various Small Design Projects
Job Function . . . . . . . . . . Graphic Designer
Company / Client. . . . . . . Various
Made with. . . . . . . . . . . . Photoshop, Illustrator and Blender
Several samples of graphic design made by me.
01. Brand Name Design.
Job Function . . . . . . . . . . Graphic Designer
Company / Client. . . . . . . Various
Made with. . . . . . . . . . . . Photoshop, Illustrator and Blender
Several samples of graphic design made by me.
01. Brand Name Design.
02. Brand Name Design.
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