Project Type . . . . . . . . . . Social Game / Hidden Object Game
Job Function . . . . . . . . . . Senior Game Artist
Company / Client. . . . . . . Developed by Wooga
Made with. . . . . . . . . . . . Blender, Photoshop
A large part of my work on Pearl's Peril consisted of creating concepts.Some of these concepts were of so-called 'adventure scenes'. These scenes are different from hidden object scenes, in that they have adventure game style gameplay, i.e. collect and combine items in an inventory and use them to solve a puzzle.
01. Artemis Island Mansion, Cellars. This scene was not used and the gameplay was recycled for the monkey temple scene. Hence the similarity of the lay-out.
02. Olduvai Gorge, Tanzania.
03. Monkey Temple, Tanzania.
04. Atlantis Hall.
05. Lake Baikal, Siberia.
Thank you for looking.