Title . . . . . . . . . . . . . . . . Pearl's Peril
Project Type . . . . . . . . . . Social Game / Hidden Object Game
Job Function . . . . . . . . . . Senior Game Artist
Company / Client. . . . . . . Developed by Wooga
Made with. . . . . . . . . . . . Blender, Photoshop
Since november 2011 I've been working on Pearl's Peril
as a senior game artist.
Since I was the first artist on the team, I set up the whole production process for the scenes, and painted the first three backgrounds. By this point additional artists were hired, who took over the production of the scenes. After that I have been working mostly on concepts, some occasional 3d work and leading other artists.
Every scene of this game was created at a resolution of 2372 x 1536 to preserve the maximum amount of detail and to be displayed in HD on the iPad Retina screen.
Visually, I found it very important to use rich, vibrant colours. Mostly to create a feeling of glamour and a luxurious atmosphere but also to step away from the drab greys which are still often found in the casual hidden object games.
01. The beach of Artemis Island.
02. A close-up of the scene at full resolution (100%).
03. Another close-up of the scene at full resolution (100%).
04. The Villa's Front Porch. A few objects were added later by another artist.
05. A close-up of the scene at full resolution (100%).
06. Another close-up of the scene at full resolution (100%).
07. The Grandmother's Grave. The objects were left out, since these were added by another
artist. The 2 books were also added at a later date by another artist.
08. A close-up of the scene at full resolution (100%).
09. Another close-up of the scene at 80%.
Thank you for looking.
Saturday, March 9, 2013
Thursday, March 7, 2013
Pearl's Peril: 3D Objects II
Title . . . . . . . . . . . . . . . . Pearl's Peril
Project Type . . . . . . . . . . Social Game / Hidden Object Game
Job Function . . . . . . . . . . Senior Game Artist
Company / Client. . . . . . . Developed by Wooga
Made with. . . . . . . . . . . . Blender, Photoshop
Since november 2011 I've been working on Pearl's Peril as a senior game artist.
In the beginning of the project I've also created a number of 3D assets which could be placed in the hidden object and adventure scenes. These scenes were first set up and rendered in 3D after which they were completely overpainted. Because of that most objects have only very basic materials, with a minimum of texturing.
I created a basic default scene for rendering 512x512 thumbnails for every object. These could be used by the artists for quick reference.
01. An Art Deco style table and a Moroccan style side table.
02. A glass carafe, a glass and an inkwell.
03. A plate and a book.
04. A fourposter canopy bed and a recliner.
05. Four different pillar designs.
06. A paintcan, a Polynesian statue and an oildrum.
07. A pirate treasure chest and a scale.
08. A lantern and a pewter chandelier.
Thank you for looking.
Project Type . . . . . . . . . . Social Game / Hidden Object Game
Job Function . . . . . . . . . . Senior Game Artist
Company / Client. . . . . . . Developed by Wooga
Made with. . . . . . . . . . . . Blender, Photoshop
Since november 2011 I've been working on Pearl's Peril as a senior game artist.
In the beginning of the project I've also created a number of 3D assets which could be placed in the hidden object and adventure scenes. These scenes were first set up and rendered in 3D after which they were completely overpainted. Because of that most objects have only very basic materials, with a minimum of texturing.
I created a basic default scene for rendering 512x512 thumbnails for every object. These could be used by the artists for quick reference.
01. An Art Deco style table and a Moroccan style side table.
02. A glass carafe, a glass and an inkwell.
03. A plate and a book.
04. A fourposter canopy bed and a recliner.
05. Four different pillar designs.
06. A paintcan, a Polynesian statue and an oildrum.
07. A pirate treasure chest and a scale.
08. A lantern and a pewter chandelier.
Thank you for looking.
Wednesday, March 6, 2013
Pearl's Peril: 3D Objects I
Title . . . . . . . . . . . . . . . . Pearl's Peril
Project Type . . . . . . . . . . Social Game / Hidden Object Game
Job Function . . . . . . . . . . Senior Game Artist
Company / Client. . . . . . . Developed by Wooga
Made with. . . . . . . . . . . . Blender, Photoshop
Since november 2011 I've been working on Pearl's Peril as a senior game artist.
As the first artist on the team, I played a crucial role in establishing the look and feel of the scenes and characters. Besides that, I set up the initial production process for the hidden object scenes.
As the art team grew, I focused mainly on creating concepts for the scenes and leading other artists with the creation of background scenes.
In the beginning of the project I've also created a number of 3D assets which could be placed in the hidden object and adventure scenes. These scenes were first set up and rendered in 3D after which they were completely overpainted. Because of that most objects have only very basic materials, with a minimum of texturing.
01. An antique cinematograph and a projection screen.
02. Two vases.
03. A fancy clock and a decorative music box.
04. A small box and a wooden chest.
05. A set of chess pieces.
06. A pew and a pulpit.
07. A rowing boat and an Art Deco style fireplace.
08. A church votive candleholder and a small wall candleholder.
Thank you for looking.
Project Type . . . . . . . . . . Social Game / Hidden Object Game
Job Function . . . . . . . . . . Senior Game Artist
Company / Client. . . . . . . Developed by Wooga
Made with. . . . . . . . . . . . Blender, Photoshop
Since november 2011 I've been working on Pearl's Peril as a senior game artist.
As the first artist on the team, I played a crucial role in establishing the look and feel of the scenes and characters. Besides that, I set up the initial production process for the hidden object scenes.
As the art team grew, I focused mainly on creating concepts for the scenes and leading other artists with the creation of background scenes.
In the beginning of the project I've also created a number of 3D assets which could be placed in the hidden object and adventure scenes. These scenes were first set up and rendered in 3D after which they were completely overpainted. Because of that most objects have only very basic materials, with a minimum of texturing.
01. An antique cinematograph and a projection screen.
02. Two vases.
03. A fancy clock and a decorative music box.
04. A small box and a wooden chest.
05. A set of chess pieces.
06. A pew and a pulpit.
07. A rowing boat and an Art Deco style fireplace.
08. A church votive candleholder and a small wall candleholder.
Thank you for looking.
Subscribe to:
Posts (Atom)