Monday, October 5, 2015

Max Ammo: Visual Design - Levels

Title . . . . . . . . . . . . . . . . Max Ammo
Project Type . . . . . . . . . . Action Shooter / Android mobile
Job Function . . . . . . . . . . Senior Game Artist / Lead Level Artist
Company / Client. . . . . . . Developed by Wooga
Made with. . . . . . . . . . . . Blender, Photoshop, Unity



Between January 2014 and September 2015 I worked on Max Ammo, an action shooter developed on Unity for Android and mobile iOs devices.

Max Ammo was already in production when I joined the team. My main role was creating levels for the game. This included designing various environments, concepting, modeling and texturing level pieces and decorative pieces as well as building and lighting the final levels. Besides that I've also worked on small design tasks whenever needed.

As this game needed to run on mobile devices, there were several technical limitations. Lighting had to be baked, texture atlases needed to be limited and efficient and particle effects should be effective. Also the camera had a fixed angle, which posed challenges to the level design.

About the screenshots:
As creating the levels was a team effort, the following things were not created by me: Urban, 'Reptorian' and 'Bionic' covers, most urban textures and a majority of urban objects.


01. Alien Level with 'Reptorian' theme.

02. Alien Level with 'Reptorian' theme.

03. Alien Level with 'Reptorian' theme.

04. Urban Invasion Level.

05.Urban Invasion Level.

06. Alien Level with 'Bionic' theme.

07. Alien Level with 'Bionic' theme.

08. Urban theme.

09. Level with alien 'Droid' theme.

10. Alien Level with 'Reptorian' theme.

Thank you for looking.

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