Wednesday, October 7, 2015

Max Ammo: Visual Design - Concepts

Title . . . . . . . . . . . . . . . . Max Ammo
Project Type . . . . . . . . . . Action Shooter / Android mobile
Job Function . . . . . . . . . . Senior Game Artist / Lead Level Artist
Company / Client. . . . . . . Developed by Wooga
Made with. . . . . . . . . . . . Blender, Photoshop, Unity



Before models were created, it was necessary to create a large number of quick concepts for level elements, such as walls and columns. Also decorative pieces used to populate the levels were first quickly sketched out.

Besides objects, I sometimes made a fast lighting test to see what would be a suitable lighting scheme for a level.

This is a selection of the sketches I've made for this project.


01. Incubator elements, Covers and mixed parts.
 

02. Mixed sketches.

03. Biodome decorative elements.

04. Biodome decorative elements.

05. Plant designs.

06. Plant designs.

07. Various elements for the 'Bionic' enemy faction.


08. Alien Invasion - mixed pieces.

09. Alien Invasion - vehicles.

10.Alien Environment lighting tests.


Thank you for looking.

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